The chosen door leads you into a high, vaulted chamber that feels like the centre of something important. The floor tiles form a pattern you recognise from the marks around the slab: paths looping, crossing, reconnecting.
At the far end stands an archway filled with shimmering air. It shows flickers of other rooms you think you have seen and some you definitely have not: a control room, a suite with a hot tub, a wall of dashboards, endless variations of you making decisions.
Beside the archway, a stone plinth bears an inscription:
"EVERY HERO GETS LOST. THE INTERESTING ONES COME BACK DIFFERENT."
Three hand‑sized depressions are carved into the plinth, each marked with a simple icon: a key, a mask, and a small spiral matching the one that brought you here.